12 cards found.

Ambush Commander

Creature Elf   2 / 2   {3}{G}{G} (5)

Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Salvat 2005 (Rare)

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Ashenmoor Cohort

Creature Elemental Warrior   4 / 3   {5}{B} (6)

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
—Illulia of Nighthearth



Color Identity: B,Black
Printings:
Shadowmoor (Common)

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Baru, Fist of Krosa

Legendary Creature Human Druid   4 / 4   {3}{G}{G} (5)

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.



Color Identity: G,Green
Printings:
Future Sight (Rare)

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Bloodshot Trainee

Creature Goblin Warrior   2 / 3   {3}{R} (4)

{t}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
"Just think how strong I'll be if my arms don't tear off!"



Color Identity: R,Red
Printings:
Scars of Mirrodin (Uncommon)

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Boggart Ram-Gang

Creature Goblin Warrior   3 / 3   {R/G}{R/G}{R/G} (3)

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)



Color Identity: G,R,Red,Green


Hollowsage

Creature Merfolk Wizard   2 / 2   {3}{B} (4)

Whenever Hollowsage becomes untapped, you may have target player discard a card.
Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.



Color Identity: B,Black
Printings:
Shadowmoor (Uncommon)

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Mass of Ghouls

Creature Zombie Warrior   5 / 3   {3}{B}{B} (5)

"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."
—Onean scout



Color Identity: B,Black
Printings:
Tenth Edition (Common)

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Mudbrawler Cohort

Creature Goblin Warrior   1 / 1   {1}{R} (2)

Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.



Color Identity: R,Red
Printings:
Shadowmoor (Common)

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Siege-Gang Commander

Creature Goblin   2 / 2   {3}{R}{R} (5)

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
"Ready . . . uh . . . fire!"



Color Identity: R,Red

Skizzik Surger

Creature Elemental   6 / 4   {4}{R}{R} (6)

Haste
Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)



Color Identity: R,Red
Printings:
Future Sight (Uncommon)

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Storm Entity

Creature Elemental   1 / 1   {1}{R} (2)

Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.



Color Identity: R,Red
Printings:
Magic Online Promos (Uncommon)

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No results found.
Bummer

12 cards found.